November 28, 2022
By Serafin Diaz, XCOM Labs Vice President of XR
Takeaways from those who have tried VR experiences range from appreciating the technology to complaining about “the backpack was too heavy and limited my mobility” or “the lag made me nauseous.” Even with great content and high-resolution graphics, additional equipment or an unreliable network can make an experience appear game-like rather than “immersive.”
Can users really enjoy an experience or learn from a simulation while wearing unnecessary gear or heavy VR Head-Mounted Displays?
An immersive XR experience is one that is free from cables, or untethered. XCOM Labs Wireless XR platform provides a high throughput, low latency network that combines millimeter wave (mmW) technology with a split-rendering end-to-end solution to enable XR seamless and lifelike experiences.
Our Wireless XR platform enables the edge compute to nearby servers for rendering services. Remoting data already happens everywhere. None of us keep the data on our phones anymore. It’s all in the cloud supported by remote servers. You cannot cram everything into the headset. Our wireless XR platform was designed to support VR and AR experiences using split-rendering software to process the heavy visual workloads in edge compute servers.
Our system connects the user’s headset (or HMD) to a small radio that transmits a mmW signal to access points in the ceiling. Those access points track the user mobility and communicate with the edge computer where the data is processed. By doing so, users no longer need to wear heavy backpacks or be “plugged-in” while immersed in an experience.
The magic of our wireless system is the fact that it operates in the 60GHz of spectrum. 60GHz is a globally available frequency that delivers high bandwidths and is lowly regulated. 60GHz is free from interference which allows Wireless XR to be deployed anywhere and operate independently rather than rely on WiFi. Another advantage of our system is that it utilizes very small antennas. Placing multiple antennas in a single device allows us to change the signal focus and steer the signal. Doing so allows us to manage interference and blockage while maximizing the delivery of bits to the user.
The Wireless XR access points dynamically to evaluate which access point is best suited to serve each user and starts delivering data to the user as he or she moves seamlessly between the access points.
• Multiple simultaneous users: up to 400 mbps of streaming content per user.
• Full, free movement: covers large spaces, without cables or backpack computers.
• Ultra-low latency: for a truly comfortable, natural user experience.
• Lightweight XR headsets: moves heavy processing loads to edge compute.
• Millimeter wave (mmW): uses the interference-free, globally available 60GHz band.
• 4K resolution at 90 fps: for ultra-high definition, real-time video.
We are proud to offer a competitive package of benefits to our Bangalore-based team members that includes coverage for you and the people closest to you:
– Medical
– Hospital
– Dental
– Vision
– Coverage for employee
+ spouse
+ children
+ one set of parents
XCOM Labs Vice President of Wireless Tamer Kadous is another engineering leader who was previously at Qualcomm and has more than 20 years of experience in wireless communications spanning the areas of PHY, MAC and upper layers. He has been a design architect, systems lead and project lead for a variety of projects including UMB (ultra-mobile broadband), WLAN, EV-DO, LTE, LTE-U, MulteFire and 5G NR. Tamer led the first effort for LTE-unlicensed design, implementation, and commercialization. He pioneered wireless machine learning algorithms and has almost 200 US granted patents. He was Chairman of the Radio Working Group and board member in the MulteFire Alliance driving the standardization of PHY/MAC/MPS specifications. He holds a M.S. and Ph.D. in EE from the University of Wisconsin – Madison.
–Distinguished Member of Technical Staff
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XCOM Labs Vice President of Engineering Daaman Hejmadi brings extensive executive leadership and engineering experience to the team. His work has spanned semiconductor startups to device manufacturing giants over the past three decades. He most recently co-founded a startup company building the brain of an autonomous automobile focused on the rapidly growing market in China. Prior to this, Daaman’s most recent tour with Intel began in 2016 culminating in the role of Corporate Vice President & Infrastructure and Platform Solutions Group General Manager propelling the recovery of process technology leadership by creating a development platform for internal and external customers. This was preceded by nine years with Qualcomm in the capacity of Vice President of Engineering revolutionizing their development landscape, transforming their Bangalore design center from a small augmentation team to an engineering powerhouse comprised of ~4K staff that continues to deliver long-term value.
Daaman holds a Master of Business Administration in Organizational Behavior and Finance from the University of California, Berkeley, and a Master of Science in Computer Science and Engineering from the University of Massachusetts. He earned his Bachelor of Engineering (Computer Science and Engineering) at the Indian Institute of Science preceded by a Bachelor of Science in Physics/Electronics from the Sri Sathya Sai Institute of Higher Learning.
–Distinguished Member of Technical Staff.
XCOM Labs Vice President of Multimedia and Applications Serafin Diaz is a brilliant engineer and multimedia whiz who previously acted as Vice President of Engineering at Qualcomm leading XR Research. His work in XR started in 2007 when he jump-started the first Augmented Reality project. This project produced core real time Computer Vision technology which enabled not only XR but also became foundational to projects in robotics and autonomous driving. The inside-out 6DoF head tracking technology showcased in Qualcomm’s VR HMD reference design is an example of such technology. Serafin’s work influenced new generations of HW accelerators in Qualcomm’s SoCs.
He also led a variety of projects in areas concerning 2G CDMA data systems, test automation platforms for wireless devices, physical layer system integration and test for 1xEVDO as well as projects which laid down core technology for wireless VoIP and Video Telephony systems.
Serafin has been a digital hardware designer, a LAN systems engineer, a software architect, and a system validation engineer for TDMA cellular systems at Bell Northern Research (Nortel). He holds more than 60 active and pending US patents. Additionally, he has been recognized as one of the 20 most influential Latinos in tech in 2017 and 2018.
–Distinguished Member of Technical Staff.
Previously an SVP of Technology and Fellow at Qualcomm, XCOM Labs Chief Scientist Peter Black has worked on wireless system designs spanning 2G/3G/4G/5G. He contributed to all aspects of the life cycle of new innovations, starting with the concept, system design, prototype, evangelization, standardization, and finally the commercial ASIC realizations. He was a modem system architect in 1995 for the first commercial CDMA modem chip – the foundational Qualcomm chip-set product. In 1998, Peter co-led an R&D project which led to the high-speed Mobile Internet starting with 1xEV-DO. Concepts such as shared downlink, adaptive HARQ, link adaption, carrier-state feedback, fairness scheduling, carrier aggregation and cellular broadcast were designed, prototyped, standardized, and commercialized over the next 10 years under his direct technical leadership. The 3GPP HSDPA standard was motivated by and based on this foundational EVDO work. He holds 200+ US patents and holds a B.E. in EE from University of Queensland and was awarded a University Medal. He was also awarded a Fulbright Traveling Scholarship and attended Stanford University graduating with an M.S. and Ph.D. in Electrical Engineering.
–Distinguished Member of Technical Staff